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Catgirl Archer (3D)

For class, we had to design and implement a character from start to finish. This is the 3D section, including the character model, UV, texture, rig, and finally a run cycle. Each individual assignment/checkpoint was about a week, for a total of about 6 weeks' of work.

Modelling, rigging, and animation were done using Blender. Texturing was done via Substance Painter.

The 2D section of the project can be found here: https://www.artstation.com/artwork/OoonPk

Pose shot

Pose shot

Posed model, the same pose in Lookdev/Viewport Shading, 2/3 UV maps and 3/3 Albedo texture maps

Posed model, the same pose in Lookdev/Viewport Shading, 2/3 UV maps and 3/3 Albedo texture maps

Rig, wireframe, and closeup shot of wireframe around the face.

Rig, wireframe, and closeup shot of wireframe around the face.

Run Cycle

Turnaround image that was used for reference during modelling.

Turnaround image that was used for reference during modelling.