For class, we had to design and implement a character from start to finish. This is the 3D section, including the character model, UV, texture, rig, and finally a run cycle. Each individual assignment/checkpoint was about a week, for a total of about 6 weeks' of work.
Modelling, rigging, and animation were done using Blender. Texturing was done via Substance Painter.
The 2D section of the project can be found here: https://www.artstation.com/artwork/OoonPk